drm-shim¶
Panfrost implements drm-shim, stubbing out the Panfrost kernel interface.
Use cases for this functionality include:
Future hardware bring up
Running shader-db on non-Mali workstations
Reproducing compiler (and some driver) bugs without Mali hardware
Although Mali hardware is usually paired with an Arm CPU, Panfrost is portable C code and should work on any Linux machine. In particular, you can test the compiler on shader-db on an Intel desktop.
To build Mesa with Panfrost drm-shim, configure Meson with
-Dgallium-drivers=panfrost and -Dtools=drm-shim. See the above
building section for a full invocation. The drm-shim binary will be built to
build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so.
To use, set the LD_PRELOAD environment variable to the drm-shim binary.
By default, drm-shim mocks a Mali-G52 system. To select a specific Mali GPU,
set the PAN_GPU_ID environment variable to the desired GPU ID:
Product  | 
Architecture  | 
GPU ID  | 
|---|---|---|
Mali-T720  | 
Midgard (v4)  | 
720  | 
Mali-T860  | 
Midgard (v5)  | 
860  | 
Mali-G72  | 
Bifrost (v6)  | 
6221  | 
Mali-G52  | 
Bifrost (v7)  | 
7212  | 
Mali-G57  | 
Valhall (v9)  | 
9093  | 
Mali-G610  | 
Valhall (v10)  | 
a867  | 
Additional GPU IDs are enumerated in the panfrost_model_list list in
src/panfrost/lib/pan_props.c.
As an example: assuming Mesa is installed to a local path ~/lib and Mesa’s
build directory is ~/mesa/build, a shader can be compiled for Mali-G52 as:
~/shader-db$ BIFROST_MESA_DEBUG=shaders \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=7212 \
./run shaders/glmark/1-1.shader_test
The same shader can be compiled for Mali-T720 as:
~/shader-db$ MIDGARD_MESA_DEBUG=shaders \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=720 \
./run shaders/glmark/1-1.shader_test
These examples set the compilers’ shaders debug flags to dump the optimized
NIR, backend IR after instruction selection, backend IR after register
allocation and scheduling, and a disassembly of the final compiled binary.
As another example, this invocation runs a single dEQP test “on” Mali-G52,
pretty-printing GPU data structures and disassembling all shaders
(PAN_MESA_DEBUG=trace) as well as dumping raw GPU memory
(PAN_MESA_DEBUG=dump). The EGL_PLATFORM=surfaceless environment variable
and various flags to dEQP mimic the surfaceless environment that our
continuous integration (CI) uses. This eliminates window system dependencies,
although it requires a specially built CTS:
~/VK-GL-CTS/build/external/openglcts/modules$ PAN_MESA_DEBUG=trace,dump \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=7212 EGL_PLATFORM=surfaceless \
./glcts --deqp-surface-type=pbuffer \
--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-surface-width=256 \
--deqp-surface-height=256 -n \
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute